WE DESIGN TO ELICIT RESPONSES from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With this book you’ll design more intuitive and engaging apps, software, websites and products that match the way people think, decide and behave.
INCREASE THE EFFECTIVENESS OF YOUR PRODUCTS.
Apply psychology and behavioral science to your designs.
Here are some of the questions this book will answer:
* What grabs and holds attention.
* What makes memories stick?
* What is more important, peripheral or central vision?
* Can you predict the types of errors people will make?
* What is the limit to someone’s social circle?
* What line length for text is best?
* Are some fonts better than others?
These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
Related Listens
- Lean UX : Creating Great Products with Agile Teams – Jeff Gothelf, Josh Seiden (Abridged)
- UX Strategy : Product Strategy Techniques for Devising Innovative Digital Solutions – Jaime Levy (Abridged)
- You Should Test That : Conversion Optimization for More Leads, Sales and Profit or The Art and Science of Optimized Marketing – Chris Goward (Abridged)
- Why We Work – Barry Schwartz (Abridged)
- Wait : The useful art of procrastination – Frank Partnoy (Abridged)
- Too Fast to Think : How to Reclaim Your Creativity in a Hyper-connected Work Culture – Chris Lewis (Abridged)
- The Surprising Science of Meetings : How You Can Lead your Team to Peak Performance – Steven G. Rogelberg (Abridged)
- The Managed Heart : Commercialization of Human Feeling – Arlie Russell Hochschild (Abridged)